AI Insights · Timothy · January 2023
Top 5 3D Realistic Games on Android in Europe Q4 2022
Discover the performance of the top 5 3D realistic games on Android in Europe during Q4 2022, featuring trends in downloads, revenue, and active users.
In Q4 2022, the top 5 3D realistic games on Android in Europe showcased varied performance trends. Here's a detailed look at their weekly downloads, revenue, and active users.
EA SPORTS FC™ Mobile Soccer from ELECTRONIC ARTS saw a prominent increase in weekly revenue, starting at approximately $137K and peaking at around $430K in the final week of December. Weekly downloads also showed a significant upward trend, starting at 236K and reaching 673K by the week of December 19. The game maintained a strong user base, with weekly active users rising from 6.4M to a peak of 16.3M in mid-December.
Soccer Superstar by Real Freestyle Soccer experienced steady growth in weekly downloads, beginning at 202K and peaking at 658K in the week of December 19. Active users also increased, starting at 1.4M and reaching 2.7M by mid-December. However, weekly revenue remained relatively low, fluctuating between $1 and $41.
Gangster Hero from Zego Studio had a remarkable start with weekly downloads beginning at 808K and then gradually declining to 20K by the end of December. Despite the drop in downloads, the game maintained a substantial number of active users, peaking at 2.7M in late October and remaining around 2.4M towards the end of December.
Race Master 3D - Car Racing from SayGames Ltd consistently performed well in terms of weekly downloads, starting at 261K and growing to 402K by the end of December. Weekly revenue showed a gradual increase, starting at $3.2K and reaching approximately $5.3K in the last week of December. The game also maintained a steady number of active users, with a slight increase from 1.9M to 2.2M over the quarter.
Lastly, Smashing Car Compilation Game by Zego Studio saw a significant spike in weekly downloads in November, peaking at 1.2M before declining to 177K by the end of December. The game had a strong initial user base with active users peaking at 1.2M in November but later decreased to around 535K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and trends, visit Sensor Tower.